Troppo The Blog

Design and Marketing in a digital 3D environment

Browsing Posts tagged Dynamic Shadows

Troppo Yacht Club

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The Troppo Yacht Cub  is slowly growing prim by prim. The marina part is mostly finished,  we have plenty of space for further expansion if we need to. The outside of the  Club building is partly finished the bar area and interior decorations still to come

Troppo Yacht Club

More photos here

Light and Shadows in opensim

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I have been using Imprudence and Kirstens viewer in opensim for some time. Kirstens viewer is what I use for video and photos. I use the S19 viewers with shadows enabled. The latest build is a little shack in Troppo Club a 3×3 Diva distro grid. Shadows and the way a viewer handles light is fun and challenging and way different to photography in RL. The ability to control the time of day and East angle of sun and moon light is handy, in Opensim this works really well. Add that light (lets call it natural light)  together with projected light (works in Kirstens but not in imprudence yet )and you have a big say in how your video or photo will look. Projected light is light from a prim but unlike “a prim like a light” only projects light from one face of the prim (my understanding of it) you can give that face a texture say a circle and that will then become a spotlight. I will show some photos from the project I am working on right now in the next post to explain more.

Here are some photos of the latest build to show what Kirstens and Imprudence can do. The photos with fake shadows (shadows on a prim still hanging around ) are Imprudence the others are Kirstens no projected light was used in the photos this time.

Troppo Club Radio shack

Every picture tells a story.

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This is Opensim, Divadistro 11766, Kirsten’s viewer S19 (381) in Troppo Grid

3 shadows cast from my avatar one from the “natural light” at 5.30pm the other two from projected light from two different prims and different intensity setting. Lots and lots of tools to play with, building 3D environments is becoming more fun and more complex by the day.

Projected and natural shadows

OpenSim in the Cloud?

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OpenSim in the Cloud?

On the Horizon is this cloud and it is getting larger, is it a storm cloud or will it as the day progresses turn out to be a fluffy white summer’s day cloud?

How will The Google Chrome OS affect this cloud?

I look at what is my workstation today, my view is one laptop and two tower’s one acting as a server and my N95 phone. My view in a few years from now will change. My workstation will be less cluttered more and more of my work will be done on  smaller and more mobile devices.

Will this be the end of the pc as we now know it?

What about a photorealistic view of 3D environment’s the Nvidia’s Reality Server 3.0 will help to do just that. Running OpenSimulator on a Reality Server sounds like a good idea why not do all the crunching and hard work in the cloud and display it all in the browser (viewer 3DI?).

Building with prims somehow pardon the pun feels a bit primitive but how do we make new designs without first building them? Recreating existing objects is one thing but new design and future buildings needs to be created in some way. As it stands right now I am very comfortable to do that in opensim for me it works well.

Building and designing in the cloud could be done with an extension, add on in the viewer like a builders tool no need for everyone to carry a toolbox.

If most if not all crunching is done in the cloud augmented reality looks like an amazing world where we could interact with objects and complex buildings on the hop. I cast my eye outside it is early in the morning a clear sky, again a hot day but wait there is a small cloud on the horizon :-)

Have a good day all……..

We are still testing and playing with the light and shadow effects in OpenSim using Kirstens s17 viewer.

What do we think so far? We love it! No if’s no but’s!

Problems yeah we always have problems a day without them means we haven’t tried hard enough :-)

We had some corrupted prims maybe?, We think that was the problem happened to a few roofs light was streaming in, in places it should not let light in. Deleting the prim and adding a new one fixed that.

Prims that have been cut or hollowed we have had problems with them so we have replaced them with whole prims.

Of cause transparent texture is just that transparent and do mot cast a shadow so our blinds are now made of prims.

We have some nice looking trees and plants that we haven’t worked out how to use. We have at times used an old linden tree or fern together with them to cast a shadow, companion planting :-)

Light as you can see in the photos adds depth to the picture. All of a sudden we have a lot of control, that makes the environment more complex but that is exactly what we wanted.

What once was an exciting world is now even more exciting. OpenSim really is very good.

965m2 House Troppo Grid 3 Bedroom  light experiment

No Light source top photo

965m2 House Troppo grid light experiment

Light  intensity 0.5 radius 3m falloff 0.75

965m2 House Troppo Grid light experiment

Light intensity 0.75 radius 3m falloff 0.75

vase01 Light and shadow in OpenSim Troppo Grid

The vase only has a Blank added as texture so all the shading is dynamic  how good is that ?? All photos taken as snapshots .jpg high res only cropped no other editing

We done some more work and tweaked the shadows in Troppo Grid, a few little workarounds and we get a better result.  A picture tells it all, still a lot of improvements are possible as always but hey we come a long way in a short time. Together with todays update of osgrid asset server,  voice and group implementation,  OpenSim  is delivering more than I ever dream t about so Rock on …….

lTroppo Grid OpenSim dynamic shadows

A short clip to show some parts of the Display Village as seen in the  S17 viewer. I am impressed  the whole experience is wonderful, inside our buildings shading and light is added giving  a better depth and definition. I also noticed the interior of our buildings are darker. Sculpted objects ? some work fine some don’t transparent objects ? but I can learn to live with this  there is always a work around  mmm… The Workaround Grid good name :-) Have fun ..

By using Kirsten’s ShadowDraft viewer when I log in to Troppo Grid It opens up a new world. It feels a bit strange because all of a sudden we have a mix of dynamically generated shadows and a few fake ones (that we worked hard on to create ). Over all it looks fantastic it will save me heaps of time and make The Display Village a far more life like experiense. The guys at Linden Lab must have been working hard to get it to work as well as it is, very clever and the spin off  working in OpenSim is even more fantastic Thank you to everyone that helped.  Yes a picture tells a 1000 words or more……………

Piano casting dynamic shadows in OpenSim Troppo Grid

Singelbed Troppo Grid Dynamic shadows OpenSim