Troppo The Blog

Design and Marketing in a digital 3D environment

Browsing Posts tagged Diva Distro

Troppo Yacht Club

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The Troppo Yacht Cub  is slowly growing prim by prim. The marina part is mostly finished,  we have plenty of space for further expansion if we need to. The outside of the  Club building is partly finished the bar area and interior decorations still to come

Troppo Yacht Club

More photos here

Light and Shadows in opensim

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I have been using Imprudence and Kirstens viewer in opensim for some time. Kirstens viewer is what I use for video and photos. I use the S19 viewers with shadows enabled. The latest build is a little shack in Troppo Club a 3×3 Diva distro grid. Shadows and the way a viewer handles light is fun and challenging and way different to photography in RL. The ability to control the time of day and East angle of sun and moon light is handy, in Opensim this works really well. Add that light (lets call it natural light)  together with projected light (works in Kirstens but not in imprudence yet )and you have a big say in how your video or photo will look. Projected light is light from a prim but unlike “a prim like a light” only projects light from one face of the prim (my understanding of it) you can give that face a texture say a circle and that will then become a spotlight. I will show some photos from the project I am working on right now in the next post to explain more.

Here are some photos of the latest build to show what Kirstens and Imprudence can do. The photos with fake shadows (shadows on a prim still hanging around ) are Imprudence the others are Kirstens no projected light was used in the photos this time.

Troppo Club Radio shack

Every picture tells a story.

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This is Opensim, Divadistro 11766, Kirsten’s viewer S19 (381) in Troppo Grid

3 shadows cast from my avatar one from the “natural light” at 5.30pm the other two from projected light from two different prims and different intensity setting. Lots and lots of tools to play with, building 3D environments is becoming more fun and more complex by the day.

Projected and natural shadows

Opensim new load Oar merge option

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Yesterday I tested the new “Oar merge” by Justin Opensim.

Working in a new 2×2 Diva Distro, it worked fine for most of the bits I wanted to do. I loaded Oar’s in to the 4 regions, starting in Sw region no problem as expected. I deleted a few prims and added a few, did a save Oar, re started the simulator and “load Oar merge” and every thing fine. I did the same with the other 3 regions and all worked just great. When I first load the oar’s I of cause change to the region I want to load the Oar in to.

I only save the Oar in the Sw region and load the “new” oar from SW also. Amazing to see 4 regions grow and develop before your eyes.

As a final step I dropped the new database all together. Started a new fresh 2×2 Diva then loaded my final Oar file the one with the 4 regions from the first Diva 2×2. All worked except the terrain had only persisted in the root region SW. No big deal I loaded the terrain files for the other 3 regions and all is sweet.

The final step was not needed but I wanted to see how it was going to work exporting a megaregion and that worked to 99%.

The Dev’s at opensim keep on doing amazing things Oar’s, megaregions and hypergrid wonderful stuff. Thank you thank you thank you…………

On the wish list:

Would be great if the terrain did persist ( it might I might just have screwed up)

It would be good to be able to save an Oar from a specific region not just as a whole megaregion.

Say if you change “CombineContiguousRegions=true” to false and that acted like a switch reverting the position of prims back to a position in a 256 x256 region.( I am dreaming mmmm )

Over all all this is mighty impressive stuff . It is possible to have a team working in a megaregion.  save an Oar every now and then and when things go wrong it is easy to pick up the pieces.

Now what more?? ahh yes “The Mercedes-Benz” no prob I pick it up, thank you , thank you ……..

Oars work with The Diva Distro. The Diva Distro is an almost instant Deployment of a Virtual World enabled with Megaregions and Hypergrid, an out of the box excellent start to an Opensim platform simulator

Oar is a way to backup an entire region 256X256 and a way to load the same.
You can use your home computer to develop, later upload to a server .

You can build large worlds comprising of 256×256 building blocks ( including buildings, terrain, textures and scripts) They will stitch together to one Megaregion in the Diva Distro if you like.

Design and build in a similar way you use Dreamweaver for the making of web sites. Upload the final Oar file and load to your desired region, as you load a new vista will form before your eyes.

Many possibilities

A Business District with offices
Exhibition Center
A Rural community
A Historical reenactment site.
A School a University
A Place for Sailing or car or bike racing
Parks, Towns and large Cities

The Oars can act like a templates and a backup. I find the concept of Oar’s great it works really well for 256×256 regions. Oar’s can be a ready of the shelf way for small as well as large creations and to enable a fast and easy start in to a 3D world. The Diva Megaregion and Hypergrid enabled Distro will make it possible for visitors from opensim grids or standalone simulators to visit and interact, Megaregions will make smooth sailing with no sim crossings :-)